CompositeImageChannel • TextureImage
CompositeImageChannel
CompositeImageChannel() returns the second image composited onto the first at the specified offset, using the specified composite method.
The format of the CompositeImageChannel method is:
MagickBooleanType CompositeImage(Image *image, const CompositeOperator compose,Image *source_image, const ssize_t x_offset,const ssize_t y_offset) MagickBooleanType CompositeImageChannel(Image *image, const ChannelType channel,const CompositeOperator compose, Image *source_image,const ssize_t x_offset,const ssize_t y_offset)
A description of each parameter follows:
- image
- the canvas image, modified by he composition
- channel
- the channel.
- compose
- This operator affects how the composite is applied to the image. The operators and how they are utilized are listed here http://www.w3.org/TR/SVG12/#compositing.
- source_image
- the composite (source) image.
- x_offset
- the column offset of the composited image.
- y_offset
- the row offset of the composited image.
- Extra Controls from Image meta-data in 'source_image' (artifacts)
- o "compose:args" A string containing extra numerical arguments for specific compose methods, generally expressed as a 'geometry' or a comma separated list of numbers.
- Compose methods needing such arguments include "BlendCompositeOp" and "DisplaceCompositeOp".
- o "compose:outside-overlay" Modify how the composition is to effect areas not directly covered by the 'source_image' at the offset given. Normally this is dependant on the 'compose' method, especially Duff-Porter methods.
- If set to "false" then disable all normal handling of pixels not covered by the source_image. Typically used for repeated tiling of the source_image by the calling API.
- Previous to IM v6.5.3-3 this was called "modify-outside-overlay"
TextureImage
TextureImage() repeatedly tiles the texture image across and down the image canvas.
The format of the TextureImage method is:
MagickBooleanType TextureImage(Image *image,const Image *texture)
A description of each parameter follows:
- image
- the image.
- texture
- This image is the texture to layer on the background.